Showing posts with label villain. Show all posts
Showing posts with label villain. Show all posts

Tuesday, July 28, 2009

Writing the Good Guy: Give Them Black Hats

A casual exchange in #writechat, Twitter's Sunday writing discussion, led me to think a little bit more about writing the good guy in fiction. I stated that I found writing a hero more challenging than writing about the villain. Villains are fun. They are people I don't need to make likeable, honorable, or virtuous, and yet we are all a little predisposed to get a vicarious thrill out of that bad boy doing what we wish we could. The hero might have flaws, even fatal flaws (one that leads to her demise), but we still need to be relating to her and rooting for her.

A good writer friend of mine at Pan says: "People adore Dexter. He's a serial killer. How can you like him or hope he doesn't get caught? Because he fights his insights and sticks to his code." Dexter is a good example of the hero role turned upside down, or an anti-hero because even though he seems to be a prime example of a bad guy, he has an unshakeable code of conduct.

But what about a good old-fashioned hero?

Clementine Proulx (a nom de plume of one of our excellent Pan Historia writers who is also a published author in the real world) advises: "Readers have to care about your "hero." She doesn't have to be lovable or even likable, but she has to have something that makes them want to invest in her."

I write the historical character of Wyatt Earp. I use the historical record to provide him with the flaws needed to make him a believable human being and not a TV show stereotype. The controversy surrounded Earp supplies me with plenty of ways to show that my hero is not just a nice guy. He was a gambler who consorted with prostitutes, but he was also a fearless lawman who was prepared to crack a few heads along the way. He even arrested a judge. His brother Virgil arrested Wyatt once. That kind of single-minded adherence to duty is both honorable and a flaw. Rigidity is not a likeable character trait.

Back to Clemetine Proulx:

Almost all the best heroes are essentially not so nice people overcoming their not-so-niceness. They do it throughout the story which in Hollywood is a character arc. Really "nice" people or "good" people are rather uninteresting heroes unless thrown into a plot driven story. I think of a Stephen King---The Mist---where the decent dad faces unbelievable situations. A hero is always reluctant at first, has character flaws, but eventually makes the satisfying choice. The more flawed the hero, the more he struggles, the more we care for him...so yes, Dexter could be called an anti-hero (like Hannibal who only eats rude people), but he is still a hero because he can't help who he is, formed by one of worst childhood experiences I can think of, but he struggles against it to do - ultimately - good. Sure we all want to kill bad guys. Actually we all want to kill people in our way. But Dexter follows a code that is essentially the code we all follow...only his is obvious and spelled out.


Clementine really knows what she's talking about. In the collaborative fiction novel FLESH she writes a character that is notable for being everything you don't expect in a heroine. She's old, ugly, pudgy, a fanatic fan of Tom Jones, with few social skills who was overjoyed when her mother was consumed by flesh-eating zombies, but her wit, spunk, and ingenuity gets the reader rooting for her nonetheless. In fact it is her flaws and her history (she was picked on mercilessly in school, had a sad and lonely family life) that causes the reader to love her with a passion.

In the same novel FLESH we have started a new chapter and my personal challenge is to create a hero that is essentially pretty unlikeable and yet, in the end, it is my hope that the readers are rooting for him to succeed. Michael is proud, pompous, prejudiced, and overly rigid in his thinking and actions. He's about to be thrown into a situation where he has to help the very people he's been alienating for years: his neighbors. You can check out my writing for this character here on my writing blog. I would love feedback, as the story progresses, about how well I'm doing at creating a flawed hero that you might hate to love.

Saturday, November 29, 2008

Rough those Characters Up

There is a tendency, particularly when we 'role-play' our characters we are writing, at a site like Pan Historia to make them a little too good, too bad, or too beautiful. This is perfectly natural, and I cannot make a good argument against it if you're just writing to have fun imagining yourself as your perfect creation. I totally believe in the magic of the imagination. If, however, you are interested in creating characters that fascinate your readers more than yourself you have to let go of some of that perfection. I don't even think the Great Divine All That Is loves perfection because it so seldom, if ever, exists in creation - so if you're writing even a teensy bit for your audience you need to spice it up a bit and use all the paints on the palette (mangling metaphors is my specialty).

Of course if your character is an evil Prince of the Unseelie Court, one of the immortal Elves (in the Tolkien and historical sense, not the Pixie sense, thanks Skyclad - see previous posting and comments), you can get away with a lot more perfection. First of all we love to root for that sexy alluring villain who just seems to have it all, including absolutely no moral barometer at all, because he's very much a fantasy figure for most of us, and we know he gets what he deserves in the end. "Oh if only I could get away with that behavior and be that sexy…" or my favorite Black Widow Spider syndrome: "I could bed him/her but would I be able to get out of bed before she/he bites my head off?" This will not do, on the other hand, for the hero.

Fine, make your hero handsome, but there has to be some character flaws there and their path to victory must never be simple or easy. In other words you have to let that sexy villain have their way with them for a while. Or don't make your hero handsome - he could be a shy slightly over-weight computer programmer that suddenly finds himself in post-apocalyptic Nevada with a girl to protect and an over the top gung-ho Rambo type with a chip on his shoulder as fellow survivor. It's the flaws that make the hero riveting. The hero of my supernatural novel starts out as a cynic, a lost his belief romantic, and a slob. He will have to be slapped around a lot to even understand that he has to BE the hero. Your hero can be fooled, duped, or even lied to. It's ok, he's only human (unless he's not). Your heroine might not have the biggest breasts on the block and she might have to wear glasses to read. She may not know all the ninja arts and also look great in 4 inch heels.

Another thing to remember about real people is that not everyone likes them. Remember to let your writing partners view your character through their character's eyes. In collaborative fiction writing we have a tendency to want to make sure that the other person writes our character 'right'. That's fine - it's important to make sure your character is not acting out of character - but it should not extend to how the other characters view your character. It's ok to be misinterpreted, misconstrued, or even just disliked. That creates tension in the storyline and drama to the plot. Non-player characters are great for giving another point of view on your character so don't forget to use them liberally. I particularly like to portray my character's appearance and demeanor through alternating POVs rather than doing a lot of description from my character's story posts.

Anyone have good tips on making your character more real?