Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Tuesday, July 21, 2009

Other People's Characters and the Voices in Your Head

As those of you that read my blog regularly know by now I write collaborative serial fiction. I got to thinking, recently, that writing with other author's characters is not so different than writing solo. It's certainly not what I would consider the main difference between writing a novel or short story and what I do. One of the most common experiences I have noticed with all fiction writers is that they talk about their characters coming to 'life' and having a voice of their own. Often writers will claim that they cannot force their characters to behave in a certain way - that each character has a will of their own.

This is totally true for me whether I write the character or someone else does. The only difference between my characters and the characters of my co-writers is that I don't hear the voices in my head. I have to have conversations. Since I do all of my collaborative fiction interaction online that comes in the form of e-mails, message-boards, and instant messages so it's damn near to voices in my head or my general writing experience. Just like when I'm creating my own characters it has its ups and downs. I have to work to be fluid enough to accommodate a writer being true to their character's personality, and keep us on plot, as well as not make my character the 'star' all the time. Just like with any successful living character I can find that they can bring something new to the story that I hadn't imagined but is better than before, and since this is collaboration their character has equal billing.

It's the same whether you are writing by yourself, maybe trying to stick to a plot and a synopsis, or whether you are in discussion with another person - sometimes a better idea comes along and you need to be flexible. In the case of a novelist it might be your own inner critic but it could equally be an objective reader, an editor, or an agent. You also have to know when to stick to your guns. Sometimes characters are wrong - what they think is good for them is not good for the overall storyline. It really doesn't matter who the author of that character is at this point.

My biggest problem with characters written by someone other than myself is not them being true to themselves but when they are out of sync with how my characters are. This doesn't usually come up with people I write with regularly, but with newer collaborators. When I first started out on this path and style of writing it used to happen far more regularly particularly because my main character was an historical person Wyatt Earp. People had very set preconceived notions of Wyatt based on their previous knowledge of the character whether from fictional accounts like the movie Tombstone or from skewed historical perspectives. More than once I had to 'buffalo' a few tough skulls to get it through to them that they needed to be reacting to my version of the character, not one previously written and engraved in their head.

That doesn't mean that there can't be a disparity in the way that one character views another. I think that can be very convincingly done in collaborative writing as long as each writer remembers that they might be omniscient but their characters are not. I still write fiction set around Wyatt Earp and I encourage those that write Cowboy characters to view Wyatt as a bully and a pimp, even if Wyatt sees himself as a righteous upright citizen. There is a huge difference in perceiving an event or set of behaviors through your character's spectacles and another between having characters act out of character.

What I think I enjoy the most about working with other author's characters is that they often have backgrounds and sets of experiences that my characters have no inkling of. Much as I might be able to imagine a full pantheon of unique characters with interesting backgrounds they all still share one common denominator: me. Other authors bring in their own unique life situations and that gives them a range of choices that can often be surprising to me. Sometimes it's unpredictable, but after the taste is acquired, collaboration can be a beautiful and inspirational exercise.

Tuesday, May 5, 2009

The Evolution of a Collaborative Role-Play Character

I recently posted another installment of fiction from my character Red King on my fiction blog and it occurred to me to explain why the character was named the way he was named in a short introductory note, but when I reflected upon the answer it occurred to me that there was a more there than a short sentence could reveal.

My character 'Red King' is quite old. I have been writing him in various collaborative fiction pieces for almost nine years now. He has had various incarnations. The story of his development is a good example of the creativity and fluidity of collaborative fiction characters as well as the various inspirations that lend a hand.

Starting with his name: I always thought the name 'Red Adair' was rather dashing. For those of you that don't remember Red was a famous firefighter dealing with highly dangerous oil rig fires. Not only was he a real life hero but he had a great name. Naturally I couldn't just lift it from him since he was a living person at the time that I was inspired so I started looking for a last name that would fit 'Red' as well as Adair did. 'King' came to mind easily as I am a poker player. At first I resisted the poker/chess connection but it presented such great visuals to my mind it was irresistible.

At Pan Historia we use 'avatars' to visually represent our characters. The sources for these avatars can come from movies, art, advertising, or television, as well as original artwork by those that are graphically talented. I favor movie actors for the diversity of images available. It gives me the pleasure of feeling like I am casting a movie. I have always used Sean Connery for Red. When Red was first created he was a detective for a fun little collaborative game we used to write at Pan Historia called The Marlowe Detective Agency (the less details the better, I always want to revive this one).

After that collaborative novel expired he went on to appear in various other novels that required a detective or cop character with varying degrees of success. He started aging quite naturally and over time the avatars reflected an older Connery. When I had the idea for story behind The Midnight People it wasn't obvious which characters would fit for it, but I still wanted to use my regular stable. I have a tendency to keep a good character and use him over and over. Other writers at Pan often opt for creating a new distinct character for each novel or story they participate in. I like recycling because I like working on a character over the long term. By placing them in new settings I can explore other aspects of their personality that might not be revealed in one set of circumstances over another. Putting a detective into a fantasy novel was something new and challenging for me.

The premise of The Midnight People is that faeries and the stories about them are real. They exist in a dimension just outside of our own. Their world is fading and dying because of the lack of belief by humans and our negative impact on the environment as the faery kind are closed linked to nature. To solve their dilemma they create themselves as changelings in the human world, and once 'awakened' to their true selves they begin a great war against humanity. The Midnight People takes place in two intertwined storylines both before the faery invasion and after it: the waking and the dreaming. The Waking is in the past and the Dreaming (that the wakers dream about) is their future.

In the past, the Waking, my character Red King is Red King a retired detective with tragedy in his past. In the Dreaming he is King Nuada, the Red King of the Tuatha de Danann, once known as The Silver Hand.

For inspiration for his 'faery' persona I grabbed some Celtic myths. King Nuada was the first king of the Tuatha de Danann who lost his kingship when he lost his arm. He was able to regain it when a new arm was fashioned from silver for him. I presumed that much of the history from mythology was my character's back-story, but I then I added a great deal more as there were several thousand years in between until we arrive in our own century where the Waking and Dreaming storylines take place. Thus he has a new younger Queen, Aisling, when the story of The Midnight People takes place, as well as relatively young daughters in faery years. It turned out equally well, for my choice of Connery as avatar, that Connery has frequently appeared in movies with an Arthurian theme.

For the same novel I recycled my Ancient Egyptian villain Itet. Itet was an odd name for twenty-first century character in the Waking half of the story and so it became Ian Itet, but some of the Egyptian influence remained in the Dreaming when I assumed that if faeries were real they existed back in Ancient Egypt too, albeit with different names and beliefs around them. In my mind there needed to be an explanation for Itet's odd sounding name that didn't match any known faery belief system. It seems, then, that recycling characters can actually help me find solutions to creative fiction problems that bring new ideas and new concepts to the stories adding a little more originality.

For those of you experienced in collaborative role-play fiction writing I hope I have shed some light on my ideas and inspiration. For those of you new to the genre I hope you will be curious enough to explore it more.

Sunday, April 26, 2009

Is It a Rose by Any Other Name?

Naming a fictional character can be a tricky business. The right name can make a character greater, and the wrong name can derail all your carefully drawn details. The importance of a name on people's perception of a character or even a real person has long been understood. In literature the Bronte sisters were originally given male pseudonyms in order to render them more serious and palatable to their potential readership. The author George Sand was born Amanda Aurore Lucille Dupin. Later on Hollywood was following a similar practice. Only in their case they weren't hiding gender but often accentuating it with what were either considered lovely memorable feminine names or manly names befitting a man of action. Who doesn't now know that Cary Grant started life out as Archibald Leach? They did hide, however, ethnicity in many cases. Theda Bara was actually Theodosia Burr Goodman, a good Jewish girl from Ohio.

Historically a name can make or break whether or not someone is remembered. In Allen Barra's examination of the fame and notoriety of Wyatt Earp, Inventing Wyatt Earp, he devotes a section of the book to speculating on why it is Wyatt Earp more than his brother Virgil Earp that is remembered as the upright lawman with the Buntline Special Colt .45. He quite congenitally points out that, besides a few other details of Wyatt's fame, 'Wyatt Earp' just rolls off the tongue better than 'Virgil Earp' does. Keeping to the western theme 'Doc Holliday' is a magical moniker that gives the owner a permanent password to fame. In the town of Tombstone at the very same time lived a medical doctor who was known as Doc Goodfellow, and while the name appears to be nearly as good, and then good doctor was, in fact, a brilliant physician and innovator, it is the gunfighting tubercular dentist who's name really sings in the memory.

In fiction, as in fact, it is a great boost to memorability to have a great name. Arnold Schwarzenegger wrote in his early memoir Pumping Iron of his intention to keep his funny sounding Austrian name that was hard to spell, despite Hollywood practice, because he believed that it's very unusualness would ensure that people remembered him. It seems to have worked in his case though many actors and actresses have discarded their own prosaic sounding names. After all would Cary Grant have been quite so suave and sophisticated as Archibald Leach? The name shouts his working class roots as well as having an unfortunate association with small blood-sucking invertebrates. I have come across many unfortunate names in real life such as Doreen Wonderlick and Dick Swet. You have to wonder what the parents were thinking.

Unless you want a comic character you want to avoid doing the same thing to your own 'children' of your imagination. I can't tell you how to choose a good name, but I do several things. I collect names. When I hear a good name I keep a note of it. I, of course, mix and match. It's very important to say the name aloud a few times to make sure it sounds right. You might want something melodious or you might want something guttural and punchy. It is good to consider whether or not it fits your character. Like A Boy Named Sue it could be ironic or it could be a perfect match; something that suggests that your character just couldn't be named anything else and be the same person.

When I write collaborative fiction at Pan Historia I often find the name coming first - surfacing out of the depths of my mind like a leviathan breaching. The name draws the rest of the beast out into the open sea of my imagination until I have a fully realized character. Most of the time though I think writers will have a character in mind and need to name them after. In your short story or novel there will be many supporting characters - each will need a name. I would give as much thought to the smallest bit part as to the hero or heroine. A small character with a funny or unusual name well thought out can become more vivid in the reader's mind. Who can forget Ratso Rizzo from Midnight Cowboy? Now tell me what John Voight's lead character's name was from the same movie? Can't? It's Joe Buck - a name very suitable for the character but completely upstaged by Ratso Rizzo. All of these factors should be of consideration when you're naming characters. Whatever you do, don't just open up the White Pages and randomly pick a name.

Be armed with names ahead of time. Keep a notebook with all the great names you come across including the names of family members or friends that you find evocative. You might not have occasion to use them right away, but in time they might be just the right moniker for some well-crafted character. It's ok, in a manuscript or draft, to play with different names, or versions of a name, until you get it right. It's a little more difficult in collaborative fiction because you create the character before you start writing, but be prepared to delete that which does not work.

Writers: I would love to hear your tips and techniques for picking out the right name for your characters. Feel free to comment and keep the discussion going.

Friday, April 17, 2009

Writing Scumbags and Bimbos

Sometimes you just have to do it.

You have to write about characters you don't understand, you don't like, or you even hate. I'm not just talking about the vicarious thrill of writing that demonic bad guy that gets all the women and does all the stuff you wish you could do if only you weren't a nice law-abiding citizen (i.e. if you had the cajones). I mean the kind of person you just don't get or want to get. Of course, for me, in collaborative writing there really isn't any 'must' or 'should'. If I want to I can avoid it, but then I would never grow as a writer, and I would never have a full pantheon of human variation.

Maybe it's just a supporting character, or a character that walks on once, but there comes a time when you do have to try and get into the head of someone very different than yourself. It's said that ever character we write (or every portrait we paint) is really just autobiography, but I'm here to challenge you to pull the rabbit out of the hat and write a character so different that it might even make you uncomfortable to put the words to blank virtual page.

It's an old chestnut that you should write what you know, I have dealt with my feelings on that elsewhere in this blog, but you can use other people you know or have met as a template: the bully in school, the weird guy at your last job that creeped you out, or the shallow ingenue. It's all too easy, however, to get bogged down in predictability and cliche if you're not careful. If you watch TV you will all too often see the stock set of character types brought out for every new episode, but if you want to convince your readers that your character is a living breathing human being you need to delve a little deeper than stereotypes.

You can start with the exterior action, but you have to find a way to get into the head of your unpleasant or unlikeable character just as much as you do with your main protagonist. What works for me is to start imagining myself as the character, doing the actions in my mind, then maybe running some interior dialogue. Your base might be close to a stereotype (after all they exist for a reason) but as you imagine the character more fully they come alive for you and might do some surprising things. If you only view them from the outside you will find yourself just sticking with cliche - stuff you have seen before elsewhere. We are all natural mimics. But going from the inside out you might achieve some unique insight that allows you to jump out of the stereotypes into a real portrayal of an individual.

One important thing to remember: whether or not a character is the hero or the villian, or a walk on bit part, everyone is the hero in their own life. If your creepy nose-picking bike messenger does something 'evil' why are they doing it? Maybe it's spite because they feel unloved or slighted? Whatever the motivation ends up being it's something you can relate to. Deep down inside of every thoughtless shallow ingenue is a girl looking for love and validation. The base ingredients of every human being are pretty much the same. Once you get inside your unlikeable character's heads you'll probably start to sympathize with them a little, and when you do that you start to bring them to life for your readers.

Sunday, March 15, 2009

Eating Cheeze Whiz While You Do Your Nails and Other Character Quirks

Real people have quirks. I recently heard a story about a girl that was a nail artist with inch long fake nails and sprayed on designs that was also totally into the American flag and Cheeze Wiz. They say you can't make this stuff up - but you can. Writing believable characters might require you to start grabbing all these crazy anecdotes you've heard, filing them away, to bring out later and mix and match in your writing. One of my latest collectibles is about a woman that picked the lock when her guest was taking a shower because she thought someone left the water running.

I recently visited the house of someone that decorated their house with a combination of naive art and antiques, while feeding all of the neighborhood stray cats. They spent a fortune on cat food for animals they didn't own and couldn't pet. Or the wonderfully casual comment from the rich guy who has a huge house with multiple bedrooms, swimming pool, and a crew of migrant labor to clean his grounds and when you describe your 650 square feet of living space says "oh that's plenty big enough for two, what more do you need?"

If you want to be a writer you have to start to develop a strong streak of curiosity, a certain amount of objectivity (i.e. be amused by the comment by the rich guy and file it for later instead of popping him in the face), and a good memory - or a good filing system. Remember to avoid clichés. One person might like to bathe every day and moisturize their skin twice a day while another person might forego bathing for days yet they both are obsessed about beauty and aging. Pick the set of character traits that serves your character best, and preferably the one that is less common if it works. The important thing to remember, regardless of the well-worn adage that "fact is more unbelievable than fiction" is that if you can think of it it's probably true somewhere so just write it with conviction and you'll bring your readers with you.

Speaking of aging: older characters tend not to be as popular with collaborative fiction writers. Very often writers go for the young and physically perfect. It's good to remember that young people simply don't have as much life experience or cumulative time to pick up wonderful idiosyncrasies as older characters (though my example of the nail artist was a young woman). Older characters can provide a level of depth to your writing that might be lacking from your typical young and nubile. Adding just ten years to a character's age can result in greater opportunities for peeling back the layers of your character's personality to keep the reader engaged.

A character doesn't have to be likeable but they do have to be fascinating to keep a reader's interest.

Thursday, December 18, 2008

Who Will I Be Today?

Who will I be today?

Will I be deputy U.S. marshal in Arizona looking to make a fortune speculating in silver while falling in love with the corrupt sheriff's girl?

Will I be a degenerate saloon keeper scheming how to make sure I stay top dog in a gold camp in Black Hills?

Will I be a scholarly professor pulled away from my classroom to head up a top secret security team of a top secret ancient society because I'm really a lycanthrope?

Will I be an Unseelie Prince, immortal and fae, that is determined to become King of all, human and fae, Seelie and Unseelie, Dark and Light, no matter the cost as I wage a war across the planet and in and out of dimensions?

Will I be an aging pop singer, suddenly thrust into a world he doesn't understand, trying to lead a motley band of survivors against a plague that turns people into mindless zombies?

Will I be an embittered and skeptical paranormal researcher and writer who finally finds himself in the most haunted building of his life, and soon will be fighting just for his sanity.*

This is actually a short-list of my characters that I write. I picked just one from each of my collaborative stories. I often throw in a villain to play off against if I'm writing the hero and vice-versa. Playing more than one character in the same story allows me to shift point of view very naturally from post to post and move the story forward in ways that I find more dramatic. Who will I be today? The answer is often all of the above as I move a block of the action into place to surprise and hopefully delight my fellow travelers in fiction.

*I swear this only has a passing similarity to the Stephen King short story 1408 which he published in 1999 which I have not read. The 2007 movie definitely came out well after I started writing my 666 West End Avenue tales of haunting horror with my co-writers.